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Boring Man - Online Tactical Stickman Combat Download For Pc [Xforce]

  • elanprepalit
  • Aug 24, 2019
  • 8 min read

Updated: Mar 24, 2020





















































About This Game Boring Man - Online Tactical Stickman Combat is the greatest 2D shooter you've never heard of. From a selection of 70 weapons, battle and destroy your enemies using a variety of guns, parkour abilities, dynamite, swords, and so much more.Boring Man features a wide selection of game modes, and a even more vast collection of mutators that turns your vanilla game mode into a chaotic madhouse. With 70 weapons to choose from, Boring Man offers a huge range of load out customization that can fit nearly every play style. 7 different game modes! Get in touch with your competitive side with classic Capture the Flag, or survive with your friends in the Zombrains game mode. Host your own server for your friends and explore the many mutators in the game, such as the Low Gravity mutator or the Rocket Madness mutator that changes every projectile into a deadly explosive rocket! Traverse the difficult climb maps that will leave you crying! Make your own maps with the BoringEditor map tool! Want even more? Get the Boring Man Premium! edition and have extra customization features for your stick figure soldier, such as hats and colored bullets.In Boring Man, it's everything but boring. 6d5b4406ea Title: Boring Man - Online Tactical Stickman CombatGenre: Action, Free to Play, Indie, Massively MultiplayerDeveloper:Spasman GamesPublisher:Spasman GamesRelease Date: 4 Apr, 2014 Boring Man - Online Tactical Stickman Combat Download For Pc [Xforce] Boring Man v1.2.0.2 is now available: - Fixed some more crashes- Fixed boomerangs not disappearing properly- Fixed game over message in Survival- Max health from the “Wine” vice now maxes out at 500- Fixed gas clouds poisoning team mates with FF off. Rewrite Survey: Hey folks,It turns out this game's popularity is lasting a lot longer then I anticipated, and I've been feeling irresponsible in neglecting it. So I'd like to return to updating this game when I think Tunnel Divers is complete, which will be sometime this summer.However, what I have in mind is rewriting the game, from scratch. This is pretty much the only way to get me to update the game again. When I first started developing, it was just something to do with my free time and I had no idea anyone was gonna play it, so a lot of the code is messy and frustrating, which was a large contributor as to why I wanted to stop updating it.This is a chance for the community to take part in development instead of just me and a few friends, and to reshape the game's original design with it's fans providing valuable feedback for me. A nicer codebase for me would also guarantee I update this game for a long time after the rewrite is finished.If I do rewrite the game, there will be problems though:The game would not come out the same. I'd recycle a lot of assets but the movement and guns would feel different, some bugs you use in your play style may no longer be there, etc. I'd try my best to make it as accurate to the original as I can, but it's going to feel different no matter what. I'd also remove some features I don't like, such as useless mutators nobody really plays with.Global save wipe, new code means a new save file format probably. I'd also add cloud saving support, and locally saved files wouldn't transition well for that.New technical issues, if the game is working perfectly for you now, I can't guarantee it'll work perfectly for you when it's rewritten.I'd have to shut down the current version, at the very most allow that version to be played on a separate branch with only the server list running. I can't support many multiplayer games by myself, so my goal with the rewrite is to make it so much better that not many will miss the old version.To make it feel more financially viable, I've decided I would add a second DLC. What that DLC would be, I'm not sure yet. The Premium DLC existing now would still work for the rewrite with all the existing features, obviously.I could write a novel about the improvements the game would receive because of a rewrite, but I want you to focus on the things that might upset you for now. It may be exciting to hear the game is being updated again, but as a gamer myself I've noticed games that receive makeovers usually get an angry response from dedicated players and I want the community to be aware that I'm paranoid of that, but can't guarantee you'll be 100% pleased with the outcome.My plan would be to keep the rewrite build in another Steam branch, which would receive updates normally as if it were an Early Access game. The original version would remain in the main download, and continue on as it always has been. The build would only be accessible if you own Premium, up until it goes to replace the current version and becomes free to play. This would help keep quality feedback, as Premium owners usually have more care for B-Man then the average F2P steam user. And an increase in sales for the game, maybe. Once the rewrite is completed, it would replace the original version as an "update" and the old version can be placed into it's own branch for historic/accuracy purposes.For those wondering why I won't make it a sequel, I already mentioned how I can't support too many multiplayer games by myself, with limited funding. On top of that, this version of B-Man is the game receiving any attention at all. A sequel would require a new store page, a new title, a new everything. For example, Markiplier's video links to this game's store page. So If I shut down this game to make room for a sequel, Markiplier's fans would come to a dead store page, and the average person's attention span these days wouldn't last long enough to notice a sequel was made, and it could be a death sentence for the B-Man community in general. I'm not a big and famous developer, so I have to be very careful that I don't castrate the word-of-mouth advertising B-Man has graciously received.So with that all being said, I can't say I've decided I want to do this just yet, but your opinion may help. Please click the strawpoll below and vote either yes or no for the rewrite.https://www.strawpoll.me/15517946 When I feel like I've made my decision, I will make another post and explain some of the big improvements I'd have planned if I'm going with it. Thanks for reading.- S. Lend me a hand! (Beta Branch): There is a beta branch I configured in Steam. I compiled the game differently to see if it would make Game Maker behave better with save files. Unfortunately, this compile cant see the Maps/Backgrounds/Tiles folder at where they are currently installed and it would take some ground work to fix that.So I figured I'd reach out to the more tech savvy to switch to this beta branch, manually move the files to the correct location and play with that installation for a little while, before I'd start doing work on that. I want to see if this installation set up is any good before proceeding any further with it. You can then post in the forums if anything weird happens.To opt into the beta:1. Right click B-Man in your library2. Click Properties, then the Betas tab3. Click the drop down and select "alternate", then Close4. Re-install the game.The beta has 0 game play differences, it is simply a different file set up. You should still be able to play with anyone with or without the beta build. After you install the beta branch, it should look like this: http://i.imgur.com/tIAZVOM.png(if it doesnt, you will need to uninstall the game, restart Steam, then reinstall the game)Now for the tricky part. You will need to go into your Boring Man Steam install folder and take all the folders in there (except BoringEditor) and move it to the BoringManGame AppData folder. If you don't do this, you'll get a "map not found" error if you try to play on a server. If you have no idea what I just said, I'd just sit this one out.If you installed the beta version but no longer want it, simply folllow the beta install instructions again but instead select "default" instead of "alternate" to revert the beta installation.If any of you can do this, especially any of you who's had their save erased in the past, please do. If your save has been erased from the past few days (i said DAYS, not weeks or months), please comment below which Windows version you are using, and check out the Technical FAQ here to see if you can recover it: http://steamcommunity.com/app/346120/discussions/0/485623406944171961/Thanks-SpasmanEDIT:**DO NOT PUT YOUR CUSTOM MAPS/BACKGROUNDS/TILES WHILE USING THIS VERSION**. Premium is 25% off: http://store.steampowered.com/app/346170/For the duration of the sale.Sorry no funny number this time... The Future of Boring Man, Part 2: So some of you are saying a lot of dumb crap, so I'm guessing I wasn't clear on a few things."Abandoning". Boring Man v1.2.5 is now available: DevLog. Vote for your favorite billboard!: After careful judging and consideration, I have selected the 3 billboards below as my favorites. Please vote for them below:https://docs.google.com/forms/d/e/1FAIpQLSc2l9T6dnntRmWTH6vMk1dkJE8H9D8JSLyDuEve_nBzPBh30g/viewform?c=0&w=1**Don't try to vote multiple times because I will find out and disregard ALL of your votes.If your billboard is on here, check your email for your free Premium code, you lucky dog you! If you win the voting, you should receive another email asking for Hall of Fame info.If your billboard didn't make it, sorry. Here are a few things that went into consideration:- Followed the rules- It actually being somewhat of a billboard (advertising or representing something)- Effort, in general- Matching the art style- Lore friendlyThose last two points were tricky because some boards were really well made, but choked because they would look out of place in game, or had really nothing to do with B-Man. I understand I'm no art connoisseur, so PLEASE don't put yourself down as a bad artist.Voting will end SATURDAY and hopefully I'll get the update out this weekend or next week.. FOR DLC OWNERS: Boring Man v2.0.0 beta2 is now available: Please make sure your game is updated as you may crash or not be able to connect if you're still on beta1- Added a secondary forwarding server that will automatically kick in if you can't connect to spasmangames.com but still have an internet connection-- Using this server is laggy and will mess with holepunching probably, I encourage finding a solution to your connection problem- Fixed heads sometimes appearing upside down- Fixed flags in CTF appearing invisible to client players- Increased the movement speed on most projectiles- Decreased the range on all shotguns to match the movement speed increase (this is not a nerf)- Fixed finding the Old Shotgun too easily. Hope you got one!Please keep the feedback coming. Sorry if I'm grumpy, I don't like being the center of attention."Whats going on?!". Boring Man now supported on GameJolt: Today, I updated B-Man to work on GameJolt[gamejolt.com], so you may start seeing a handful of new players.About a year ago I had to discontinue updating the GameJolt version because of cheaters using it to evade their bans, but that should be a little bit harder now because I implemented the GameJolt API to require a GameJolt account to play.Obviously that won't stop ban evasion entirely but I'm satisfied with the hurdle it puts into place.I updated the Steam version with these changes (it won't be any different) so please keep an eye out for any new crashes.Keep in mind I was able to do this because of Tunnel Divers, Tunnel Divers is a new project that's teaching me a lot of new things, so it has been very beneficial to me as a developer all around.Thanks for playing!-S. Boring Man Ladder Part 2: Electric Boogaloo: http://steamcommunity.com/app/346120/discussions/0/133259227510796276/Missed last years ladder? Want to see how good you are? Or maybe how bad? Coyote has begun organization for this year's ladder ranking.Please read the rules carefully before signing up.Winner(s) will receive free Premium keys. Details about that aren't solid yet though.

 
 
 

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